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Motion blur cursor windows
Motion blur cursor windows





motion blur cursor windows
  1. #MOTION BLUR CURSOR WINDOWS MOVIE#
  2. #MOTION BLUR CURSOR WINDOWS PROFESSIONAL#

Double click on it and you can customize it to your look and feel.

#MOTION BLUR CURSOR WINDOWS MOVIE#

If response time blur were the main problem still, they'd still be focusing primarily on improving the response time of LCDs. The image of the cursor is in a Movie Clip symbol. Sample and hold blur, however, is still and will remain a big problem and is the reason we're seeing all these 120 Hz and 240 Hz frame-interpolating TVs (and even some black frame-inserting ones). It's a dramatic difference, isn't it? On its own response time blur in fast LCDs isn't very problematic any more. This gives you a preview of how a real motion picture would look like when filmed with the custom parameters.

#MOTION BLUR CURSOR WINDOWS PROFESSIONAL#

With response time blur combined with sample and hold blur at 60 Hz (taken by panning the camera with the moving car): Motion Blur is a free, professional program to simulate various visual effects like blur, judder or tearing that accompany a motion picture. If the slow response time was the dominant factor, there would be little difference between 60 Hz and 120 Hz - yet we know that 120 Hz LCD monitors are significantly smoother looking.Ĭompare just response time blur from a relatively slow laptop screen: Look at the difference between 60 Hz and 120 Hz on a 120 Hz LCD monitor - where the response time is the same between them. No, sample and hold blur is the primary cause of blur now. The problem there is that I'd either need to reduce game settings, or add another GTX 580 to maintain that in new and upcoming games. That really only leaves the (for me) slight increase in fluidity at 60+ FPS. After reading the comments here I've come to the conclusion that I was mistaken thinking 120hz would eliminate it. The blur is still there with the VG236HE, though it is less than on the LP2465. Ok that might be exaggerating a bit, but it was a little more fluid.Īt the end of the day I still cannot decide if I want to keep it. It was very smooth on both monitors, but on the VG236HE it was in a class of it's own. Maxing the game out I was maintaining 500+ FPS. I picked it because it's an older but yet fast paced FPS. Pretty much the same result as RF: Armageddon. What puzzled me was when I drastically lowered my settings to maintain 60+ on the VG236HE, it also felt the same.

motion blur cursor windows

60 FPS and lower felt the exact same on both monitors. I switched back and forth between both monitors a few times and can say for sure that I would enjoy playing this game on either one. The blur is reduced, but still noticeable. Switching to the VG236HE, 60-120 FPS feels very smooth. It's somewhat blurry but it doesn't bother me too much.

motion blur cursor windows

Settings maxed in DX11 mode I can maintain 60 FPS with vsync enabled on the LP2465, and it's pretty smooth. I've been playing a few different games for testing, and going by memory I can say. It does seem to be game dependent as well. I've really been comparing both monitors the last two days, and I must admit that I now do see a difference though it is still subtle.







Motion blur cursor windows